Pression
2017. Student game project
Created a demo for a story-driven game in Unreal Engine. Co-wrote three-hour-long psychological narrative. Shared role of producer. Co-designed environments, characters, and puzzles. Created reactive music tracks and sound effects.
Pression is a first-person narrative puzzle game that follows the life of Norah Walker, a small-town reporter living in 2010 Pennsylvania, eight years after the death of her mother. Consumed with pain, guilt, and a panicked suspicion that her mother never truly loved her, she searches through her mind to figure out a way to resolve their issues, passing through childhood memories and pained moments in her adolescence until the dreaded funeral she attended at 24 years old. Norah must then learn to express her grief and anger in a healthy way that, while not resolving her issues with her mother, helps to resolve her issues with herself.
Development Team: Tessa Berliner, Coriander Pines, Celia Pearce
Original Concept: Coriander Pines, Ashley Sullivan, Julia Wlochowski
Skills: programming, game design, narrative writing, 3D modelling, sound design, project management